Settings

Item Shuffle

Vanilla — Items are not randomised
Key Items Only — Important items, psynergy and summon tablets are randomised
All Chests & Tablets — All items except hidden items are randomised
All Items — All items are randomised

Major/Minor — This modifier makes it so the item pool is split into two. One item pool contains all Psynergy, summons, forgeables, key items and equipment (GS1 equipment included, adding 2 locations in Treasure Isle.) The other item pool contains the rest of the items. Items are only swapped within the same pool. This limits the number of important locations to check, providing an experience closer to Key Items Only while still randomising the rest of the items.


Class Psynergy

Vanilla — Psynergy is not randomised
By classline — Learned Psynergy is shuffled by classlines (e.g. Squire will have Brute Psynergy)
By Psynergy group — Learned Psynergy is shuffled by Psynergy groups (e.g. if a class learns Spire, it will also learn Clay Spire)
By Psynergy element — Learned Psynergy is freely shuffled with another Psynergy of the same element
Randomise fully — Learned Psynergy is freely shuffled without restrictions


Lemurian Ship

Vanilla — The ship is unlocked as usual, by clearing Gabomba and using the Black Crystal to open the door
Ship door unlocked — The door of the ship is unlocked, bypassing the need for Gabomba and the Black Crystal
Available from start — The ship is available immediately (Lemuria or Atteka Inlet need to be reached to enter the ship)


Adjusting / Scaling

Settings that "adjust" a value will multiply the vanilla value by a random modifier. Below is a list of the modifiers for each value.

Equipment stats — Between 50% and 150%, also scales prices slightly
Equipment prices — Between 80% and 120%
Djinni attack power — Between 80% and 120%
Summon power — Between 80% and 120%
Psynergy levels — Between 50% and 150%, can learn Psynergy out of order (e.g. Pure Ply before Ply Well)
Psynergy power — Between 80% and 120%
Psynergy cost — Between 60% and 140%
Character stats — Between 50% and 150% at level 1, between 75% and 125% at level 99

Skips and Glitches

These are all the skips and glitches that are in logic with the corresponding settings. Skips marked with a * require the "Include missable glitches" setting.


Sanctum warp skips

  • Apojii Islands - Getting there from Mikasalla without the ship
  • Kibombo - Getting up on the ledge without Lash
  • Yallam - Getting there from Mikasalla without the ship


Basic Retreat glitches

  • Alhafra - The Reveal-locked item *
  • Alhafran Cave - The three Frost-locked items *
  • Anemos Inner Sanctum - The Iris tablet from the Reveal-locked side *
  • Anemos Inner Sanctum - The Iris tablet from the Teleport-locked side
  • Apojii Islands - Djinni
  • Champa - The Reveal-locked item *
  • Dehkan Plateau - The Lash-locked item *
  • Kibombo Mountains - The two items on the northern screen
  • Madra - The mayor's gift *
  • Magma Rock - Magma Ball without Blaze *
  • Mars Lighthouse - Venus Wing skip
  • Naribwe - The Lash-locked item and the Whirlwind + Reveal-locked item *
  • Shaman Village - The Growth-locked item *
  • Shaman Village - Djinni
  • Shrine of the Sea God - Skipping the Lash rope at the entrance
  • Yampi Desert - The Pound-locked item at the Madra-side exit *
  • Yampi Desert - Both items at the Alhafra-side exit *
  • Yampi Desert Cave - Entering without Sand


Save & quit Retreat glitches

  • Alhafra - Breaking the boulder
  • Atteka Inlet - Djinni
  • Daila - The Frost-locked item in the sanctum
  • Dehkan Plateau - The Lash-locked item *
  • Gabomba Statue - Entering through the front while the mouth is closed
  • Kibombo Mountains - Djinni
  • Lemurian Ship - The Frost-locked item *
  • Loho - Getting behind the wall without firing the cannon
  • Mikasalla - Djinni
  • Yallam - The Force + Cyclone-locked item


OOB Retreat glitches

  • Ankohl Ruins - Getting to the end without activating the sand in the main room
  • Gondowan Cliffs - Getting to the Gondowan-side exit from the cave
  • Hesperia Settlement - The Growth-locked item and Djinni
  • Islet Cave - Getting to the Sentinel corridor without Teleport
  • Lemurian Ship - Getting to the Aqua Hydra boss without Frost
  • Shrine of the Sea God - Getting to the Sea God's Tear room
  • Yampi Desert - Getting to the Alhafra-side exit from the Garoh-side exit


Collision-related glitches

  • Atteka Cavern - Getting to the cave without the Wings of Anemos
  • Kalt Island - Getting the Djinni by clipping into the slope
  • Mars Lighthouse - Unloading the fire jets in the Jupiter Wing
  • Tundaria Tower - Getting to the end without Pound


Sand glitches

  • Alhafra - Breaking the boulder from OOB
  • Magma Rock - Entering without Lift
  • Yampi Desert - Getting on top of the Pound pillars


Death storage skips

  • Magma Rock - Entering without Lift
  • Northern Reaches - Getting to Prox without the cannon
  • Sea of Time - Getting to Lemuria without Grind/Trident


Gaia Rock maze

The maze in Gaia Rock interior is one of the puzzles that is randomised based on Felix's name. The "Gaia Rock maze w/o Growth" setting assumes that you know the maze solution for whatever you name Felix as. This means the 2 chests, as well as Serpent, are in logic without requiring Growth to pass through the maze.

Boss Logic

The randomiser will not require you to fight bosses while severely underpowered. This means that each boss has a certain Djinn requirement before being in logic. (Note that this considers the amount of Djinn in logic, not the amount of Djinn in the player's possession.)

The Djinn requirements for bosses to be in logic can be disabled with the "Disable boss logic" setting. Serpent will still require at least 3 lights to be turned on, regardless of this setting.

Chestbeaters — 0
King Scorpion — 3
Briggs — 6
Aqua Hydra — 10
Serpent — 16 (4 lights) / 24 (3 lights)
Avimander — 20
Poseidon — 24

Moapa — 28
Flame Dragons — 48
Doom Dragon — 56
Star Magician — 64
Sentinel — 64
Valukar — 64
Dullahan — 72

Item Hints

The randomiser has a hint system where certain NPCs give hints about the locations of key items or the number of key items in certain dungeons. The chances of the different hint types are as follows:

  • 60% – Random key item location
  • 20% – Number of key items in dungeon
  • 20% – Whether a location has a key item or not

Below is a table of the different hint NPCs and the locations they will give hints for.

Region NPC Dungeon Single location
Indra Master Poi Gaia Rock Shrine of the Sea God, Prong
Osenia Master Maha Air's Rock Air's Rock, Reveal tablet
Gondowan Akafubu Magma Rock Gabomba Catacombs, Tomegathericon
Eastern Sea King Hydros Aqua Rock Champa, Trident
Western Sea Corn Seller Jupiter Lighthouse Contigo, Isaac's Party
Northern Reaches Prox Elder Mars Lighthouse Mars Lighthouse, Mars Star