1.2 Versions
v1.2.9
November 24th, 2024- Added Archipelago Multiworld support (coming soon!)
- Added a setting to remove Mimics from the item pool
- Old presets will automatically have this enabled if they have "Show items outside chest" on
- Changed the "Show items outside chest" setting to no longer remove Mimics and disguise them instead
- Updated the settings for glitches being in logic
- Updated the randomiser logic:
- Added the new glitch requirements to all (known to me) applicable locations
- Changed the logic to now explicitly require Hover for all checks that require the Wings of Anemos
- Updated the Easier Bosses setting:
- Sentinel's HP increased from 6236 to 6836
- Sentinel's HP regen reduced from 100 to 0
- Fixed Sentinel's HP regen not being reduced with Easier Bosses enabled
- Fixed starting with a healing Psynergy or Revive doing nothing in character shuffle
- Fixed Daedalus' follow-up attack element not matching the initial attack
v1.2.8
November 3rd, 2024- Added a missing hint for when an item is held by a shuffled character
- Updated Djinn scaling and renamed Djinn enemies to roughly indicate difficulty
- Fixed the Idejima character shuffle item being invisible with certain settings
- Fixed vanilla boat logic not accounting for Piers being needed in character shuffle
- Fixed some Kibombo cutscenes not being disabled in character shuffle
- Fixed Atteka Inlet and Contigo buildings staying locked in character shuffle
- Fixed a Djinn scaling bug where not all Jupiter Djinn were being counted
v1.2.7
October 26th, 2024- Added character shuffle
- Changed the Daila sanctum item to no longer be scaled up
- Updated the Easier Bosses setting:
- Typhoon Blow and Watery Grave power reduced by 10
- Sentinel's HP regen reduced from 200 to 100
- Fixed the Echo tutorial being able to permanently delete party members
- Fixed Daedalus' follow-up attack element not matching the initial attack
- Fixed some unintended tracks being included in the music shuffle
v1.2.6
September 22nd, 2024- Added the ability to save and share custom presets on the website
- Consequently, removed most of the old default presets
- Added a setting to randomise the number of Djinn needed to access Anemos Inner Sanctum
- Added a setting to have the Anemos Inner Sanctum door always be open
- Added a setting to prevent item checks directly locked by superbosses from being key items
- Added a setting to force item checks directly locked by bosses to be key items
- Added a teleport point to Shaman Village Cave
- Moved the feature of Teleport being able to target all locations to a separate setting (on by default)
- Changed the item under the Loho lift boulder to no longer count as a hidden item
- Fixed the item in the Aqua Hydra room becoming invisible after defeating the boss
- Fixed the swamp sinking speed being incorrect in Taopo Swamp when using auto-run
- Fixed cutscene skip not affecting the cutscene after being swept out of Sea of Time
- Fixed the Atteka Cavern teleport point not placing the boat nearby
v1.2.5
June 25th, 2024- Added a setting to shuffle in-game music tracks
- Added a post-randomisation option to permalink seeds to stop music from being shuffled
- Added support for showing permalink descriptions on the website
- Changed some Move pillars in Treasure Isle to retain their state across area changes
- Changed some Move and Burst pillars in Yampi Desert Cave to retain their state across area changes
- Fixed a hint system bug where it would not detect duplicate hints correctly
- Fixed a bug where the items inside the Lemurian Ship were not in logic with wings start + Hover
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v1.2.4
June 19th, 2024- Added a setting to start with the Wings of Anemos on the Lemurian Ship
- Updated the hint system to be more helpful:
- Changed Corn Seller's single location hint to Isaac's party instead of Atteka Cavern to account for Wings start
- Changed the chances for the hint types from 50%/25%/25% to 60%/20%/20%
- Changed the sphere check for item hints to reduce the chance of redundant hints
- Added sphere checks to the other hint types to reduce redundancy there as well
- Decreased the chance of item hints picking a summon
- Decreased the chance of item hints picking the same item twice
- Changed Dehkan Plateau and Yampi Desert to be registered on the world map regardless of entrance used
- Fixed a glitch where giving the Center Prong to Obaba would always make the Trident item appear on room reload
v1.2.3
October 22nd, 2023- Added a setting to make name-based puzzles pseudo-random instead of using Felix's name
- Added a setting to lock name-based puzzles to the name "Felix"
- This setting is enabled in the Official Race Ruleset preset
- Added a setting to manually trigger Retreat glitch by holding SELECT during confirmation
- Added an option to the Shuffle Class Psynergy setting for randomising by group while also preferring the class elements
- Updated cutscene skip to include the Large Bread events and the long cutscene in the Alhafra jail
- Updated the look of the website somewhat
- Fixed an issue with the Gabomba Statue puzzle where Kraden would disappear after specific wrong solutions
- Fixed an issue where the Idejima NPCs were causing visual corruption when playing without cutscene skip
v1.2.2
July 15th, 2023- Rewrote map code compression, bringing randomisation times close to what they were in v1.1
- Fixed Char not always showing the randomised Djinni's sprite
v1.2.1
July 1st, 2023- Added quality of life setting that reduces boss stats
- This setting is now enabled in the Easy and Official Race Ruleset presets
- Changed randomisation parameters, reducing location weight falloff to alleviate v1.2 logic feeling bad
- Changed Sunshine's dialogue to be more obvious when you have no forgable items
- Changed item data shuffling so rings/boots/shirts have +5 Defense if they are assigned no stats/effects
- Fixed bug with Djinn battle sorting where tier 1 Venus Djinn (0-3 total Djinn) were too strong
v1.2.0
January 25th, 2023
Randomiser changes
- Added major/minor item split to the item shuffle options, see Settings Info for more information
- Added help NPCs to Idejima that explain randomiser changes and settings
- Added an NPC to the Gabomba puzzle to check the solution, and removed the automatic timer
- Changed Sunshine's forge so you don't need to leave Yallam to get the item
- Changed half-buried items to no longer count as hidden (this affects Taopo, Yampi Desert Cave, Loho and Prox)
- Changed randomisation parameters:
- The randomiser now favours deeper spheres a bit more, which encourages following logic chains
- Key items are less likely to be found in empty chests so Treasure Isle is less OP
- Certain Psynergy are no longer forced to be found early when starting with the ship, for more varied early-game logic
- Improved the cutscene skip setting so most cutscenes are actually skipped instead of sped up
- Removed the Update option from the main menu to prevent password issues
Website changes
Note: With this update, randomisation times have increased due to map code compression. Generating a seed may take up to 15 seconds depending on settings and server load.
- Added a dark theme to the website (which is a work in progress until I'm happy with the colours)
- Added different languages to the website: German, French and Spanish
- Renamed the setting that removes utility Psynergy from classes to avoid confusion
- Fixed bug when fetching the spoiler log with a ROM already selected during randomisation
- Various minor text changes
1.1 Versions
v1.1.3
May 17th, 2022- Added a setting for switching off the previously innate Avoid changes
- Added a setting for enabling Hard Mode without a cleared save
- Added a setting that halves the battle encounter rate
- Updated the settings for the Chaos prefix (no longer requires glitches)
- Fixed spoiler log to make vanilla empty chests show as empty if an item has been injected there by the randomiser
- Removed the password input prompt to prevent password-related issues
- Due to passwords being removed, the golden items are now included in the unobtainable items setting
v1.1.2
December 3rd, 2021- Added the Islet Cave OOB glitch to the Easy OOB Skips setting
- Added a setting for cheaper or fixed sanctum revival costs
- Added a setting for shuffling weapon attack and armour defense
- Added a setting for disabling curses on equipment
- Fixed the Vanilla boat setting being incorrect
- Fixed hint NPCs not liking the number 6 and freaking out about it
- Fixed certain text lines being loaded incorrectly by the server and glitching out
v1.1.1
November 13rd, 2021- Added the option to create race seeds, which have permalinks and hidden spoiler logs
- Added the ability to set post-randomisation options and moved auto-run there
- Changed summon cost randomisation to ensure that all 1-cost summons have a unique element
- Fixed the Djinn option not appearing in combat under certain circumstances
- Fixed a concurrency bug that sometimes caused incomplete spoiler logs to be sent
- Updated the website with some minor changes to improve our search engine score
v1.1.0
November 7th, 2021- Added advanced equipment shuffling (adds shop artifacts and forge results into the pool)
- Added settings for enemy elemental resistance shuffling and randomisation
- Added a changelog page to the website (this one!)
- Expanded the spoiler log with character stats, class stats, and shop/forge items
- Reworked the randomisation web page so settings are behind tabs and more compact
- Reverted previous randomiser changes to Retreat points, meaning Retreat from interior dungeons works like vanilla again
- Fixed djinn distribution not capping out at 9 Djinn per character
- Fixed a minor logic issue in Gaia Rock
1.0 Versions
v1.0.6
May 24th, 2021- Fixed a logic issue with basic skips enabled in Shrine of the Sea God
- Fixed defense boosts on rings, boots and shirts not being shuffled
v1.0.5
May 18th, 2021- Added a setting to include unobtainable equipment (some shirts, boots and rings) in the item pool
- Added a new preset to the website: Official Race Ruleset
- Changed the way class stats are generated so they increase linearly within a class line
- Changed the way equipment is sorted so it takes adjusted stats into consideration
- Made Lucky Medals renewable by having the Phoenix enemy line drop them
v1.0.4
May 8th, 2021- Added more variety to what empty chests can get changed into when items are displayed outside chests (Herbs, Elixirs, etc. instead of everything being Game Tickets)
- In addition, Mimics will now get changed to whatever their loot drop is
- Changed the spoiler log to show if an item was originally a Mimic or an empty chest
- Changed how critical/unleash modifiers are displayed in the item details window so it shows the exact boost
- Fixed Mimics and empty chests appearing in certain locations where they would cause issues
- Fixed attack modifiers from secondary armour effects not being shuffled
- Fixed movesets for some Djinni fights when using Djinni scaling, early-game fights should be better now
- Fixed the Patch ROM button not working in Firefox
v1.0.3
May 4th, 2021- Fixed fatal randomiser crash when trying to sort equipment with a vanilla item shuffle
- Fixed equipment, mimic and summon tablet sorting not working correctly in some locations
- Fixed logic issue where the hidden item in Moapa's basement did not require the Shaman's Rod
v1.0.2
April 25th, 2021- Fixed Djinn scaling being incorrect, causing strange difficulty spikes
v1.0.1
April 21st, 2021- Removed MegaROMs warning as it does not seem to cause issues
- Fixed Healing Fungus hint message not being shown
- Fixed summon tablet locations not being replaced with chests for non-summon, non-Psynergy items